Mobile Games
Below is a collection of some of the mobile games I have worked on as a designer and developer at companies such as Jack Morton and Create Neptune. Each projects specifies where I worked on the game and what my role was while working on it. I learned so much on each project and am proud of each one

The Chevy Trail
This is a digital/physical adventure game for people to play through at fairs & car shows.
As lead game designer on this project, I was responsible with maintaining the project and designing key parts of the game. I also worked closely with, Chevy, and the developer, Genuine, to ensure the game was a lightweight browser-based experience that could be easily set up at any venue.
Playable on any mobile web browser. (Currently Inaccessible)
Made At: Jack Morton
A Global Experiential Ad Agency creating unforgettable events for Fortune 500 companies such as Disney, Warner Studios, Chevy, Riot Games, and more.

Highlandia
This is an educational mobile game designed to teach refugees and immigrants English through play. It is designed to be a supplemental learning tool used within Highlands Charter Schools.
As a designer and developer on the project, I designed and owned the conversation game mode which helps users learn English by speaking to an NPC. I pitched the mode with a prototype and then built the mode from the ground up once it was approved. This required a lot of collaboration with 3D animators and UI designers to make a game that was legible to an audience that has little to no familiarity with games. Along with programming and initial design, I also wrote most of the content for the mode.
Available on iPhone and Android
Made At: Create Neptune
A New York based game studio that builds cross-platform games for a wide variety of clients.

Math Mayhem
This is an educational mobile game designed to teach math while using fun gameplay and a free-to-play economy to keep users engaged.
As a designer & developer on the project, I owned the campaign mode that offered players math lessons built around levels designed to ease players into math concepts. I designed over 50 levels for campaign mode with new gameplay mechanics and visual effects for the players to unlock. I also engineered the game’s free-to-play storefront and helped design the free-to-play economy within the game.
Available on Android and IPhone
Made At: Create Neptune
A New York based game studio that builds cross-platform games for a wide variety of clients.