Yarne
Description
Yarne is a relaxing puzzle game where players must unravel shapes into wiggly lines. The more sides a shape has the more space it will need to unravel. Players must find space in unexpected places and discover unique patterns to fit all the lines into compact levels. With over 100 levels, players will encounter new challenges that constantly reframe how they view the game. There is no wrong way to play Yarne! As they play, players unlock unique color palettes, new shapes, maps with themed levels, and unique mechanics. The ability to move any shape at any time means players are never locked into anything and can rethink their strategy at any time with out an undo button.
My Role
Here are some quick details about my role in the project
Designed over 100 levels along with tutorial levels that teach players mechanics without any text.
Developed the visual identity of the game and collaborated with a sound designer to make solving puzzles satisfying.
Prototyped levels through a homegrown discord community.
Added visual effects to provide engaging feedback to the player (Added the juice)
Cool Features
Here’s some stuff about the project I am proud of
A beginner-friendly tutorial with no text.
Great sound effects that make solving puzzles satisfying.
Positive reviews on Steam! Many reviews have over 10 hours of playtime!
Sold well with minimal marketing.
Credits
Gameplay Programming - Rowan Wood
Level Design - Parker Crandell
Sound Design - Martin Nayeri