Indie Games
Below is a collection of games I have designed and developed in collaboration with fellow creatives throughout my career. I enjoy working with all genres and on all types of games whether it’s deckbuilders, puzzle games, first-person strategy, or visual novels. I love the collaborative process of game design and each person I have worked with is credited on this page. Be sure to press the “Learn More” button for a game to see more details about gameplay, development history, and photos through the game’s history.
Yarne
This is an abstract puzzle game about unraveling strings into compact patterns by Wobblestone Games.
Yarne is a relaxing puzzle game that teaches you its unique mechanics wordlessly through level design. With over 100 levels, you will encounter new challenges that will constantly reframe how you view the game. Play at your own pace and optimize your space while enjoying an atmospheric soundtrack. You can move any shape anytime, so you'll never be locked into anything and can work through solutions at your own pace.
Development
Released on Steam April 1, 2021
Made by Wobblestone Games
Parker Crandell - Designer & Developer
Rowan Wood - Designer & Developer
Martin Nayeri - Sound Design
Watch the Trailer
Rewilding
This is a plant-based strategy game with cozy game elements developed by Heavy Meadow, a 9-person studio I helped found. It started as my capstone and then transitioned to a larger project after receiving the NYU Game Center Incubator Fund.
Rewilding is a meditative ecology game about growing a forest throughout the abandoned landscape of post-climate-change America. After each day's work building up this new ecosystem, you enter cryosleep for a month and awake to see the world and yourself slowly change. The game follows a person who gives up all of their chronological life for this job and explores how it feels to experience decades of incremental work all at once. Over time, you'll learn more about why you came here, your past life, and how plants grow in this world dealing with the consequences of climate change.
Development
December 2018 - July 2022
Made by Heavy Meadow
Parker Crandell - Systems Designer, Level Designer, 3D Modeler, Technical Artist
Rowan Wood - Systems Designer, Gameplay Programmer, Engineer
Sammy Chung - 3D Modeler, Concept Artist, Producer
Martin Nayeri - Gameplay Programmer, UI / UX Design
Alexander Price - 3D Modeler, Animator
Sadie Bernstein - Sound Designer, Gameplay Programmer
Emi Schaufeld - Narrative Designer, Writer
Mitchell Craft - 3D Modeler
Dayoon Lee - Concept Artist
Watch the Trailer
The Offering
This is a horror point-and-click adventure game told in a storybook style. Inspired by folk-horror movies like The Wicker Man (1973 - Not the one with the bees). Developed by SCRAMP while at the NYU Game Center.
While on a trip to meet her family in lush, rural Iceland, your cousin goes missing. Setting off to investigate the disappearance alone, you begin to uncover the secrets of your family's mysterious past. The Offering is a picturebook-esque adventure video game, featuring full, gorgeous art and an original score. Uncover a rich story and challenging puzzles inspired by real Icelandic folklore.
Development
Released January 30th, 2019
Made by SCRAMP
Sadie Bernstein - Writer
Christian Weinshenk - Sound Designer
Rowan Wood - Programmer
Azi Harrison - Artist
Mckenna Flanagan - Artist
Parker Crandell - Level Designer
Fated Folk
This is a Sokoban style puzzle game with trippy time travel mechanics by Wobblestone Games.
Fated Folk is a box-pushing puzzle game where you push previous versions of yourself. Explore mind-bending puzzles that require you to loop back in time and push, dodge, and even kill earlier versions of yourself. Discover why you’re trapped in this beautiful forest and finally learn how to get out of your own way
Development
May 2022 - Currently In Development
Made by Wobblestone Games
Parker Crandell - Designer & Developer
Rowan Wood - Designer & Developer
Rachel Gitlevich - Art & Animation
Ace Cascade
This is the solitaire-influenced deck builder roguelike I am working on at Wobblestone Games.
We are big fans of this genre and want to challenge ourselves by making something fresh within a crowded market. Unlike a traditional card game, there is no hand. Cards are played from stacks, like in Solitare, which unlocks exciting possibilities for card mechanics and turn-by-turn strategy. Both players and enemies can manipulate cards leading to dynamic, puzzle-like battles where players must literally assemble their combos to win.
Development
December 2023 - Currently In Development
Made by Wobblestone Games
Parker Crandell - Designer & Developer
Rowan Wood - Designer & Developer